package game.data.interfaces;

import game.enums.ItemID;

public interface PlayerData {
	public ItemData[] getInventory();

	public int addToInventory(ItemID value, int amount);
	public boolean removeFromInventory(ItemID value, int amount);
	public void clearInventory();
	
	public void setLevelsDone(int value);
	public int getLevelsDone();
	
	public void savePlayerData(int slot);
	public boolean loadPlayerData(int slot);
}
